Welcome to our strategy overview for Warhead Junction, a Battleground in Heroes that the Storm.In this pages, you will uncover everything required to understand how it is designed,from Map objectives to Mercenary Camps, and also how come play it, from drafting to team strategy.

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Warhead Junction is a 3-lane Battleground v vertical symmetry,meaning that the left zone is equal to the appropriate zoneand the top zone is different from the bottom zone.

Being a StarCraft-themed Battleground, the signature Objectiveof Warhead Junction is a Warhead that can be built up by Heroesand then offered to damages enemy Structures.

On this Battleground girlfriend can additionally find a distinct Boss Campthat is not present elsewhere, i m sorry is so an effective that it is the primarycomponent of the recommended strategy for play Warhead Junction.


favor High damages for Mercenary Camps, specifically Boss Camps Sustain healing point control Poke damages
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With Warhead Junction being quite big, despite the presence of the SewageTunnel connecting optimal laneand bottom roadway together, we discover that worldwide Heroes(such together Brightwing)are beneficial for regulating lanes, contesting the Objective, organking isolated opponent Heroes.


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Being able to quickly clear Mercenary Camps (for instance Raynor with

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Exterminator in ~ Level 1) is important because you need them to constantlypressure the opponent team throughout all lanes and especially due to the fact that you need to record theBoss Camp at the height of the battlefield as rapid as possible after acquiring a few kills.


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Due to the continuous action that characterizes Warhead Junction,we recommend choose a sustain Healer (such asLucio). Linked with a smart use of the heal Fountain, they will helpyou stay on the battlefield as lot as feasible without needing come Hearthstone too much.When your team does not have enough sustain healing comes from your Healer,prefer Heroes with good self-sustain instead (for instance Blaze).


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Point manage tools are an excellent to deter the opponent team to prevent you from taking the ceo Campor, alternatively, come steal the ceo Camp from the enemy team if they space trying to record it.Some Time Stop impacts (such together

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Ice wall by Mei)which deserve to make Heroes can not to contest the capture Pointand Displacement effects which can push enemy Heroesout of the Capture point (for example
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Expulsion Zoneby Zarya) are good for that.

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Heroes that can help their team to take down foe Structures (notablySylvanas) and/or deserve to deal a lot of of damages to enemy Structures top top their own aregood top top Warhead Junction due to the fact that they deserve to siege through the Slime ceo rewarded by theBoss Camp in the top lane or, alternatively, with the Hellbats indigenous the Siege Camps in the bottom lane.